Antichamber (originally known as Hazard: The Journey of Life) is an upcoming single-player first-person puzzle-platform video game developed by Alexander Bruce. The game will be released on Steam for Microsoft Windows and Mac OS X in 2013.
In Antichamber, the player controls the unnamed protagonist from a first-person perspective as they wander through non-Euclidean levels. Regarding typical notions of Euclidean space, Bruce has stated that "breaking down all those expectations and then remaking them is essentially the core mechanic of the game".
Antichamber started as Hazard: The Journey of Life in 2009. Bruce hit upon the idea when making a rookie coding error while making Snake. The error resulted in a geometry far more abstract than a 2-D plane. Bruce said in a 2011 interview with Kotaku that "the game started off as being all about geometry...I needed to find a way to represent that [non-physical geometry] to players...so I needed to work out why we would need this non-physical geometry in the world and it took me a couple years but after combining geometry and space and perception, I realized that the real reason that this game is interesting and is working is because it's about psychology."
On April 2, 2012, Antichamber became the seventh game to receive funding from the Indie Fund with Bruce citing the award as "finishing funds" to ensure the game can be released in 2012. The game is now coming out in 2013.
In Antichamber, the player controls the unnamed protagonist from a first-person perspective as they wander through non-Euclidean levels. Regarding typical notions of Euclidean space, Bruce has stated that "breaking down all those expectations and then remaking them is essentially the core mechanic of the game".
Antichamber started as Hazard: The Journey of Life in 2009. Bruce hit upon the idea when making a rookie coding error while making Snake. The error resulted in a geometry far more abstract than a 2-D plane. Bruce said in a 2011 interview with Kotaku that "the game started off as being all about geometry...I needed to find a way to represent that [non-physical geometry] to players...so I needed to work out why we would need this non-physical geometry in the world and it took me a couple years but after combining geometry and space and perception, I realized that the real reason that this game is interesting and is working is because it's about psychology."
On April 2, 2012, Antichamber became the seventh game to receive funding from the Indie Fund with Bruce citing the award as "finishing funds" to ensure the game can be released in 2012. The game is now coming out in 2013.